Realtime 3-D Techniques

This document describes how to implement a realtime 3-D engine. It is quite advanced, and assumes a prior knowledge of linear algebra (vectors, matrices, etc). It covers hierarchical transformations, portals, view frustums, 3-D clipping, backface culling, etc.


Download version 0.2 (20/09/1998):

NOTE: The contact details in the above document are no longer correct. Please go to my home page to get my current contact details.