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OpenglRenderDevice.cpp File Reference


Defines

#define USE_DYNAMIC_LINKING
#define USE_ERROR_CHECKING
#define GL_CHECK (function)

Functions

Debug debug ("debug-OpenglRenderDevice.txt")
 RTTI_DEF1 (OpenglRenderDevice, "OpenglRenderDevice", RenderDevice)

Variables

PFNGLLOCKARRAYSEXTPROC glLockArraysEXT
PFNGLUNLOCKARRAYSEXTPROC glUnlockArraysEXT
PFNGLBEGINSCENEEXTPROC glBeginSceneEXT
PFNGLENDSCENEEXTPROC glEndSceneEXT
PFNGLACTIVETEXTUREARBPROC glActiveTextureARB
PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB


Define Documentation

#define USE_DYNAMIC_LINKING

#define USE_ERROR_CHECKING

#define GL_CHECK(function)


Function Documentation

Debug debug ("debug-OpenglRenderDevice.txt") [static]

RTTI_DEF1 (OpenglRenderDevice, "OpenglRenderDevice", RenderDevice)


Variable Documentation

PFNGLLOCKARRAYSEXTPROC glLockArraysEXT [static]

PFNGLUNLOCKARRAYSEXTPROC glUnlockArraysEXT [static]

PFNGLBEGINSCENEEXTPROC glBeginSceneEXT [static]

PFNGLENDSCENEEXTPROC glEndSceneEXT [static]

PFNGLACTIVETEXTUREARBPROC glActiveTextureARB [static]

PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB [static]


Generated at Wed Nov 3 15:16:40 1999 for Architectural Walkthrough Project by doxygen  written by Dimitri van Heesch, © 1997-1999